Basic - Creating a Room

Creating a Room


Starting with a brush

As we reviewed in the last tutorial the panel on the left contains brushes, the shapes of them include:

  • Cube
  • Sphere
  • Prism
  • Cone
  • Cylinder

Right click on the cube and a menu should appear with the size of it. Change the Breadth, Width, and height to 512 x 512 x 512, it should look something like this:

 

 

After you have changed the size, press build, if nothing appears press the cube and a somewhat large cube should appear in one of the view screens. Now click on the subtract button, the subtract button creates a room on whatever selected brush you have, it looks like this: After that a white box should appear with a bubbly looking texture, to change the texture go to the image of the painting shown on the top panel: This brings the texture browser up showing the Engine textures which should look like a green and red square, some numbers, etc. Go to the texture browser and go into File > Open and a browser should pop up showing UTX files, these are UnreaTournament Texture Packages, ahbreviated UTX for UnrealTeXture. Double click on UTech1.utx. A different package of textures should pop up, (click the all button to look at all the textures in the package) click one of the textures once. Im using texture CLIFFBRK7, now pn the room you just made with the bubbly look. click on one of the textures once, and it should now be dotted light blue. Click on the texture you wanted to put on the room and it should change, do it to all of the sides, you can also right click on a side of the room and click on Apply '<texture name>' this might be quicker to you.

Right click on the top side of the room and click on 'Add light here' and a sprite of a torch will appear, you've just made a light! Now click on the button that shows a cube and lightbulb in it at the top panel, it should make the room a little more realistic with shading, now to put a spawnpoint, go to the pawn picture on the top panel near the texture browser button, click on it once and it should show the actor browser with +Actor on it, click on the + to expand Actor. Then expand NavigationPoint and click once on PlayerStart.

Now right click on the bottom side of the room and select 'Add PlayerStart here' and a playerstart should appear which is displayed as a joystick.Click on the joystick at the top panel to test the map.