UnrealScript: Creating a Scripted Texture Actor

Scripted Texture functions:

All draw parameters are floats that relate to position, etc.

DrawTile(X, Y, XL, YL, U, V, UL, VL, Texture, bMasked)

DrawText(X, Y, Text, Font)

DrawColoredText(X, Y, Text, Font, Color)

ReplaceTexture(Texture) - This replaces the current surface with another texture, but you need to make sure that it has the same dimensions. Also try not to use anything that takes up any colors. If your current source texture does already, you won't get desirable results

TextSize(Text, XL, YL, Font) - XL and YL are outbound parameters and return the size of the text using the font you specified.