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Creation Kit - Adding Custom Creatures

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Tutorial on adding custom creatures using 3DS Max

Step 1 - Import your model as demonstrated in the video

Note that you can carefully manipulate the NIF object to add new blocks as needed. As long as the hierarchy doesn't change you should be able to save it without having to go back into 3DS max and start the process again.

Step 2 - Add the following forms with these instructions

  • ArmorAddon - Find the form of the creature's skeleton that you're using and duplicate it. Then replace the model references with your model that was exported.
  • Race - (Optional) Add a new race using the original creature's race as reference. You may want to select the original race under "Copied Data" if it is available.
  • Armor - Find the form of the creature skin that references the ArmorAddon you copied. Make your own and change it accordingly.
  • Actor - Create the actor and reference your new Race and Skin (armor)