Portfolio

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Note that some of the textures and a few of the meshes present are not my own creations, but all of the level design is.

Zenith (2014)

Zenith is a large-scale single-player campaign for Unreal Tournament '99 that brought features novel and unseen in the Unreal world such as player RPG elements, a player hub, mechanics-driven boss fights, and interactive dialogue.

I started working on Zenith when I was 15. It took a little over 2 years to complete.


Half-Life CTF (2016)

Capture the Flag maps for Sven Co-op.

I worked on a few Half-Life maps for a serverside mod called WORM that ended up being taken in a different direction, hence I decided to repurpose these to be CTF maps.


DM-Sunrise (2017)

DM-Sunrise is a small, close-quarters deathmatch map for Unreal Tournament.

This was a tutorial map that I had decided to turn into a working level. I consider it to be my design capstone for Unreal Engine 1 for interior levels.


Krein (2023)

Krein is a large-scale, story-driven, partially open-world DLC for The Elder Scrolls V: Skyrim whose gameplay is based heavily on puzzles and strategic RPG-style combat.

I started working on Krein at the end of 2017. It took nearly 5 years to complete.