Portfolio
Note that some of the textures and a few of the meshes present are not my own creations, but all of the level design is.
Zenith (2014)
Zenith is a large-scale single-player campaign for Unreal Tournament '99 that brought features novel and unseen in the Unreal world such as player RPG elements, a player hub, mechanics-driven boss fights, and interactive dialogue.
I started working on Zenith when I was 15. It took a little over 2 years to complete.
Half-Life CTF (2016)
Capture the Flag maps for Sven Co-op.
I worked on a few Half-Life maps for a serverside mod called WORM that ended up being taken in a different direction, hence I decided to repurpose these to be CTF maps.
DM-Sunrise (2017)
DM-Sunrise is a small, close-quarters deathmatch map for Unreal Tournament.
This was a tutorial map that I had decided to turn into a working level. I consider it to be my design capstone for Unreal Engine 1 for interior levels.
Krein (2023)
Krein is a large-scale, story-driven, partially open-world DLC for The Elder Scrolls V: Skyrim whose gameplay is based heavily on puzzles and strategic RPG-style combat.
I started working on Krein at the end of 2017. It took nearly 5 years to complete.