Basic - Triggers
This tutorial will show you how to make a basic trigger in Unreal Editor 2.0. A trigger activates another actor. It's the basic way that events are activated in Unreal
Prerequisites:
This tutorial requires knowledge about movers. If you do not know how to make a mover, visit this tutorial: Basic - Movers
- Start with a room
- Make a mover and set it up
- Double click on the mover and in the mover properties expand Object. Then change the InitialState value to TriggerOpenTimed or TriggerToggle.
- Expand Events in the mover properties. Chance the Tag value from Mover to any unique name, like 'mover1'.
- Click the Actor Browser button to go to your Actor Browser (located on the top bar)
- Expand Triggers
- Click once on Trigger
- Right click somewhere on a surface in your map. Click "Add Trigger"
- Double click on the Trigger actor or right click it and click on Trigger Properties
- Expand Events and change the Event value from the empty value to the name of the Tag you gave your mover
- On the 2D view you should see a red line between your mover and your trigger
- Go up to your trigger in your map, it should activate the mover