We've officially finished the design for the patch. We are beginning run through tests and private beta testing will begin soon. I can definitely say that we will release the patch before the end of January.
Lots to do. Finished Mission 2.1, began 2.2 gameplay. We decided to throw out 1.3 and replace it with another racing map. I am also restructuring 2.2 completely so that will cause an unfortunate delay. We're almost done.
I'm laughing at the fact that I never fail to upset my own due dates. Certainly the patch is almost finished, with the exception of testing and some chunks of emptiness here and there. These will be finished over the fall but since I am trapped in a school semester with a very heavy load I might need some help. Obviously Clan [ES] has little interest in looking for help as a team, but the issue is that I am now the only one working on the patch. Not even sanic/D.G. is working on it. In my experience looking for designers of any kind is ineffective.
So, looking back at some of these maps as I'm scripting some new features and fixing some old ones gives me the feeling --or even the realization-- that a have a lot of work to do. That means good news and bad. The good is that there will be a lot more improvements than previously discussed. The bad is that it's going to cost me a lot more work. That said, I'm still expecting to release the update around mid-summer (the end of June, the beginning of July).
I've finally been able to set this site up completely. Now, down to business: the updates. I've thus far been able to hammer out approximately 200-250 brushes a day on the total remake of Mission 2.1. Of course, in retrospect, I highly regret releasing even the beta with the original Mission 2.1, which was actually rather old and one of the first fair single-player based levels I designed (fair with respect to the mean level of quality in single player maps as I myself have witnessed)