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Zenith Final Update

We've officially finished the design for the patch. We are beginning run through tests and private beta testing will begin soon. I can definitely say that we will release the patch before the end of January.

Zenith Update VII

Lots to do. Finished Mission 2.1, began 2.2 gameplay. We decided to throw out 1.3 and replace it with another racing map. I am also restructuring 2.2 completely so that will cause an unfortunate delay. We're almost done.

Zenith Update VI + Looking for help

I'm laughing at the fact that I never fail to upset my own due dates. Certainly the patch is almost finished, with the exception of testing and some chunks of emptiness here and there. These will be finished over the fall but since I am trapped in a school semester with a very heavy load I might need some help. Obviously Clan [ES] has little interest in looking for help as a team, but the issue is that I am now the only one working on the patch. Not even sanic/D.G. is working on it. In my experience looking for designers of any kind is ineffective.

Zenith Update V

Hello, everyone.

Added Zenith "to do" list

Hello everyone,
I added a "to do" list so both you and I can keep track of what I'm getting done. Go to the Zenith Portal to see it!

Zenith Update II

So, looking back at some of these maps as I'm scripting some new features and fixing some old ones gives me the feeling --or even the realization-- that a have a lot of work to do. That means good news and bad. The good is that there will be a lot more improvements than previously discussed. The bad is that it's going to cost me a lot more work. That said, I'm still expecting to release the update around mid-summer (the end of June, the beginning of July).

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