mod

Krein Update V

The first public beta version of Skyrim: Krein has been released! Check the portal for details

Krein Update IV

I bit my own tongue over poor predictions once again, so at this point I won't even bother saying when anything is going to be finished. What needs to be done as far as level design now, due to some significant changes and/or additions, are five different level sets of varying degree of sophistication. The goal is to complete this project by the end of this year. In terms of those five level sets, which constitute the major portion of effort, I am only about 20% done. However, in terms of the total number of levels completed, I am over 70% done.

Krein Update III

I've made a brief-run down of how the progress should be measured to improve the accuracy of my estimations. As the development of this highly non-linear mod is more sophisticated, unlike that of Zenith, it can't be said whether percentage really means anything as some parts of the mod will be easier to move through than others. That being said the mod is approximately 20% complete and the current phase is the quest and level design, although the levels themselves are about 80% complete.

Krein Update I

It's been a very long time since I've posted here but the short story is that I'm far more confident now that I will be able to release and finish the Skyrim project I've been working on by the end of the year. Most likely it will be ready for open beta testing by the end of this summer. It has gone through various transformations through the months but its form has basically solidified and most of the level design is finished, which happens to be most of the work. If I were to give a guess I'd say it's about 70% done.

Zenith Final Update

We've officially finished the design for the patch. We are beginning run through tests and private beta testing will begin soon. I can definitely say that we will release the patch before the end of January.

Zenith Update VII

Lots to do. Finished Mission 2.1, began 2.2 gameplay. We decided to throw out 1.3 and replace it with another racing map. I am also restructuring 2.2 completely so that will cause an unfortunate delay. We're almost done.

Zenith Update VI + Looking for help

I'm laughing at the fact that I never fail to upset my own due dates. Certainly the patch is almost finished, with the exception of testing and some chunks of emptiness here and there. These will be finished over the fall but since I am trapped in a school semester with a very heavy load I might need some help. Obviously Clan [ES] has little interest in looking for help as a team, but the issue is that I am now the only one working on the patch. Not even sanic/D.G. is working on it. In my experience looking for designers of any kind is ineffective.

Zenith Update V

Hello, everyone.

Added Zenith "to do" list

Hello everyone,
I added a "to do" list so both you and I can keep track of what I'm getting done. Go to the Zenith Portal to see it!

Zenith Update II

So, looking back at some of these maps as I'm scripting some new features and fixing some old ones gives me the feeling --or even the realization-- that a have a lot of work to do. That means good news and bad. The good is that there will be a lot more improvements than previously discussed. The bad is that it's going to cost me a lot more work. That said, I'm still expecting to release the update around mid-summer (the end of June, the beginning of July).

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