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Zenith Update IV

I was pretty dormant for a few days in terms of productivity. I couldn't get myself to map --I always need some sort of motivation. But last night I started working on Mission 2.2 again and got a bit done. Looks like things are beginning to pick up again, and looking at the fact that most of the items on the checklist are mostly done (except for the Boss 1 remake and the Mission 2 level set) I'd say things are very much on schedule. So I do expect to release the patch around June 30. I remember having to postpone the beta for months just because my predictions were terrible.

Zenith Update III

I'm about done with the ship remake, so check that off the list. I've been meticulously looking at file sizes ever since the beta because it was, admittedly and embarrassingly, inflated, as it were. Well, it was previously mentioned that the sound and music files were reduced in sized. In the OGG Vorbis format we can actually improve the quality and reduce size.

I'm going to begin scripting a configuration system that allows for only one intermission instance, instead of having duplicates. I think this will be much cleaner and it'll save a few dozen megabytes.

Added Zenith "to do" list

Hello everyone,
I added a "to do" list so both you and I can keep track of what I'm getting done. Go to the Zenith Portal to see it!

Zenith Update I

I've finally been able to set this site up completely. Now, down to business: the updates. I've thus far been able to hammer out approximately 200-250 brushes a day on the total remake of Mission 2.1. Of course, in retrospect, I highly regret releasing even the beta with the original Mission 2.1, which was actually rather old and one of the first fair single-player based levels I designed (fair with respect to the mean level of quality in single player maps as I myself have witnessed)

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